The Reason You Quit Coding Projects and What to Do About It
In this video, I dive headfirst into coding a tilemap engine for my game — no plan, just pure momentum. Everything seems to go great… until I slam into a brick wall: I have no idea how to actually integrate it into my game.
That’s when I realise my real problem isn’t the code - it’s the lack of planning. Join me as I figure out why planning matters, explore UML (Unified Modeling Language), and experiment with PlantUML to create a simple development method I can use for all my future projects.
If you’ve ever started a programming project with excitement only to stall halfway through, you’ll relate to this one.