A Retro Game Made With 21st Century Thinking Gamedev the Hard Way
In this abridged video, I walk you through the process of building a text adventure game from scratch on the Agon Light. Rather than a deep dive into every line of code, this video focuses on explaining the overall structure and design choices behind the project.
You’ll see how I approached parsing player commands, storing the game world using C structs, building a fast travel mechanic, and adding basic NPC functionality all within the constraints of a minimalist, low-powered system. I also show how I used AI as a creative assistant to help develop the story and guide some of the code structure.
This is perfect for retro computing fans who want to see what’s possible on a small system, without getting lost in the weeds.