Blog

Longer-form writing: notes on programming vintage hardware, things I have repaired, and the occasional opinion about modern software.

Gameboy Advance Dev Workflow in 2020

How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!

This isn’t the definitive way of doing things, but it’s a way that seems to work for me. Also you might read this and think it a bit convoluted and full on. I didn’t create it all in one go, it’s a workflow that has evolved over time.

One Lone Coder Jam 2019

This week I took part in the One Lone Coder 2019 game jam. The theme of this was “destruction”… My entry was started Friday, a mere 48 hours before the deadline. Yes, a week long jam where I had a whole seven days to come up with an idea was started 48h before the end…

Have a good idea

The main issue I had this time was thinking up an idea that felt good enough to be a game. I had a bunch of half-ideas, but none of them seemed that great. Since the theme was quite broad, I could have knocked out any kind of generic shooting game, stuck on some pretty explosions and called it done. It didn’t feel like a particularly exciting game idea though so I ditched those kinds of ideas and looked around for some better inspiration.

Godot Wild Jam 12

Between the 9th and 16th August 2019 I took part in the Godot Wild Jam #12. Let’s go through what it was like, and the things I learned this time.